
The engine uses four directional keys along with seven buttons for gameplay (A, B, C, X, Y, Z and Start), in order to accommodate six-button fighters which use three punches, three kicks and a start button which is often a taunt. The lifebar used originates from Capcom vs.

May this be the start of a new era for Infinty and Mugen alike.Original character Dragon Claw fighting Darkstalkers character Hsien-Ko in the RAW is WAR ring. I love my mugen family from the bottom of my heart and don't know what I'd be doing without these guy. So there you have it, a storybook kid with a dream to create and a forum that picked him up from the gutters, waved a magic wand, and given him guildence to build his own Mugen destiny. As another page of Infinity's legecy turns, it also grows broader, as they offered me a position amongst their ranks on the Infinity Mugen Team. Since then, the wheels haven't been able to stop turning.īy March, I decided to dedicate my MvC Punisher not only in memory of Reubee Kee but to Infinity's Marvel Vs Capcom: Eternity of Heroes Project, as a contribution for giving me so much knownledge in the ways of Mugen. Together with Excursion experience and my burning desire to create, we managed to make a huge fusion project of "EvilRock81" previous Punisher project and my own current Punisher project. I also began speaking with Excursion the second half of my motovation and mentor in the world of Mugen, shortly afterwards and after a few exchanged messages, we began arranging a possible collaboration with my current W.I.P. I became so comfortable here that I decided to begin annoucing my plans for my very first internet released character - MvC Punisher. By December, I first made short contacted meeting Acey - a key influenical player and half of the motovation that drove me to the person you see before you today All the while not knowing that we shared a similar story fold. It was so welcoming here at Infinity that I made my alledgance and home with Infinity. I met a lot of good friends and mentors alike here since.

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As times passed, and hearts healed, I was so inspired to continue Reu's great legacy of designing great characters, that I deicide to go full throttle in using my artistic abilites in the field of creating for Mugen myself. The news was so devastating, that I couldn't even play Mugen without tearing up - and I'm a grown man. So why did it feel as if I lost my very own blood brother? Or even a piece of myself? It was like I bonded with Reu through his characters. But why? I never official met him or spoken with him before.

The day they had announced that his team's boat had capsized, I became very depressed.

I'll never forget the day the Reuben Kee had passed away. Mugen-Infantry was constantly having their server issues, while the Mugen Club became very slow and not as helpful as Infinity, and inturn lost the interest for their communities. So I lurked around the "Help and Tutorials" section here not knowing anybody, while remaining active with my other communites.
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I was suggested by a friend to also join Infinity Mugen in October 2007, after searching around for constant tips on how to get started with my very own creations. So I started to become involved in some of the outside Mugen communites, particularly the Mugen Club at 1up.com and Mugen-Infantry. Though I was merely just a gaming fan at the time, I always felt like "I could do it". I Googled, Wiki, YouTubed, and Myspaced anything and everything Mugen related. I came across Mugen completely at random back in June of 2007, watching Ryu/Ken take on Sub-Zero/Scorpion and from that moment foward, I knew I fell into the rabbit hole. M.U.G.E.N Background: M.U.G.E.N character creator since 2007, specializing in creating non-existant, and experimental M.U.G.E.N charactersįuther Analysis on "aPoCaLyPsE": Although, I'm a still rookie amongst giants here at Infinity, I've been graphical and artistically inclined practically all my life, with no major guildance of a outlet to persue.
